Wednesday, May 20, 2009

My farewell.

http://citizen.nfb.ca/blogs/wp-content/uploads/2009/03/farewell-poster-c12183202.jpg
I am leaving the world of warcraft. There, I said it.  I am done.

It feels like a server transfer without the time pressure.  I cleaned up all the mail boxes for my toons.  I have been using mail as extra storage for my alts.  You will be surprised how much crap you can accumulate in this game.  What I can liquidate I have liquidated.  Sorry for everyone I undercut on AH one last time.  I spent a few thousand gold and pickup another 3 tabs for my personal guild bank.  Now they are stuffed with manner of junks I cared or didn't care about. I am telling myself I am doing this because I may come back one day.  The truth is that going through everything you have accumulated is an excellent way to say good bye.   

I haven't really done any real playing for over 2 weeks now.   No dailies to run, no tournament to attend, no scourge to slay.  It doesn't feel like a job anymore. No more obligations of step into Naxx to help the guild.  No more heart acnes for healers/tank searching in PuGs.  No more rude and immature comments in the trade channel.  No more pets to collect. No more spirit beast to camp.

2 years of my life, 3 level 80 Naxx geared toons.  An army of alts.  A fully stuffed personal guild bank.  17K gold.  A blog with 75K hits.  A guild I started with membership in the 240s.  I had a good run and I am leaving at the height of my career. You can't beat that. I wish everyone was as lucky as me.

I am dispersing my worldly virtual possessiones to my friends (RL or otherwise).  I may come back, but mostly likely this will be it.  In many ways leaving is the eaiest decision to make.

Goodbye my blogger friends: Pike, Creep, Kestrel, Cat, Gibs, Jov

Good bye Azeroth.  Until next time.




Tuesday, May 5, 2009

Warcraft lore

World of warcraft is a great game not only because how it plays also because it is rich world based on long history.  Before world of warcraft there was Warcraft III, II, and I.  The lore  of of Azeroth goes back as early as 1994 when the first Warcraft RTS game was released (BTW which I played back in 1994).  The world has graduately become more detailed with each release of of the warcraft game and eventully reached its peaks with Warcraft III.  For those that has never played Warcraft III.  They are missing a lot of great background lore  regarding the history of alliance, horde and the world. 

I recently discovered that Sylvanel on youtube was nice enough to paste together most of the Warcraft Lore III movies into a lore series.  I think these are interesting to watch for anyone who hasn't seen them.  But it was also pretty nice to just be able to watch all of them uninterrupted outside the game.






















Tuesday, April 28, 2009

Newbie Tanking, defense and resilience

My warrior dinged 80 last week. Now I am off gearing him to tank Naxx. As a healer or a DPS I cared very little about reduction to critical strikes. As a tank on the other hand this is a bread and butter stat. My raid leader spent a lot of times trying to explain to me why I need 540 defense. Despite of his heroic effort I only got half what I said.

After some extensively researching the topic I believe I have completely unraveled the mystery of defense. I am posting it here in hope it will help other newbie tanks. Although there are some good discussions on the web on the topic (such as tankspot), I found most of the guides didn't express clear enough the mathematical relationship between defense, critical strike and resilience.



What is my defense(Skill)?
This is a simple and most elemental of all questions about defense. But believe or not most newbie tanks don't know how to figure out their own defense. I had trouble finding it myself the first time. What you need to do is look on your character sheet and select defense from the drop down menu. Your character's defense is shown on the second stat as illustrated above. Unless you are a tank this number is likely to be 400 at level 80 which means you have no extra defense gained from gear. The number you are shooting more is 540, which you gain by stacking +defense rating gears which is not the same as getting defense. Sounds confusing, I will explain below.

What is defense rating?
Defense rating is the increase in defense you get from gear. When you get a piece of gear that says +70 to defense rating it doesn't mean you now magically gain +70 defense on the character sheet. These two numbers are related but doesn't have a 1:1 relationship. In order to understand the relationship we first need to understand critical strikes.

What is critical strike?
Critical strike (often abbreviated as "crit") refers to 100% bonus physical damage (twice your normal damage) that occurs as a result of an attack made with melee or ranged weapons. A Mob that is same level as you always have 5% chance to critical strike you. A raid boss is always considered 3 level above the character they hit.

And mob that is higher level than the character gets a bonus to the critical strike rating. For raiding any boss (or a mob which has a skull shown as level) can critically hit a tank at 5% + a bonus number. This bonus number is 0.6% for level 80 characters or 5.6% of total chance. Although 5.6% doesn't sound like a lot considering boss attacks all the time and tank gets hit all the time this stacks up pretty fast. So in order to prevent this from happening you will need a total of 5.6% reduction from critical strike when you equipping your character.

The magic 540
If you have tanked you probably have heard this magic 540 defense before. How did this number come about? Remember on top we said each character has 400 innate defense at level 80? This means in order to reach the magic 540 you will need 140 defense extra from gears (again, note I said 140 defense, not 140 defense rating). We also know we need 5.6% reduction from critical strike at level 80. Therefore

5.6%/140 = 0.04%

or each point of defense you gain will reduce critical strike chance by 0.04%.



Now let's explain why there is a difference between defense rating and defense and their relationships. If you hover your mouse over a piece of equipment. It will tell you how much defense rating it has. Why doesn't blizzard just simply give you +Defense instead of +defense rating on a piece of gear? The answer is that a piece of gear would give you different amount of defense dependent upon your level. Since we are confining our discussions to level 80 only. Defense rating = defense x 4.92. How this weird multiplier came about again has to do with critical strike rating. We won't go into that at this is already complicated enough.

So simply put, if you want to gain 140 defense you will need +688 defense rating from all gear combined. Now you see that the task isn't as easy.

Resilience
But wait. This gets better. There is another way to reduce critical strike against you. Yup. If you guess resilience you get full credit. Resilience is introduced in Burning Crusade as part of the new combat rating system. Although it is mostly used for PvP it has meaning for tanking. This is because:

  • 1% Resilience will:
    • Reduce chance to be crit by 1%
    • Reduce damage from all crits by 2.2%
    • Reduce damage from DoTs by 1%
    • Reduce mana drained by 2.2%
    At level 80, 82.0 resilience rating equals 1% resilience or 1% reduction to critical strike against a character. Therefore,

  • 1%/82 = 0.0122%

    or every point of resilience will reduce critical strike chance by 0.0122%.

    As we already discussed we want to reach a total of 5.6% reduction in critical strike chance. To gain amount purely from resilience you will need 459 total resilience.

    Putting it together

    So what have we learned here. You can reach the magical 5.6% critical strike reduction by stacking defense or resilience. Each point of defense you gain equals 0.04% reduction to critical strikes while each point of resilence you gain equals 0.0122% reduction of the same.

    In addition, roughly every 5 points of defense rating gained from gear translate to 1 point in defense at level 80.

    To look at this another way: each point of resilience gained from gear is worth roughly 1.5 times defense rating from game. A piece of PvP gear that offers +60 resilience will have the same effect of reducing critical strike as a piece of PvE gear that has +90 to defense rating (at level 80).

    Assume your defense is X and your resilience is Y

    0.04 * (X - 400) + 0.0122 * (Y) > 5.6%

    Use a pratical example of my tank. He currently has 490 defense and 150 resilience. If you calculate using the equation supplied above.

    He will have a total reduction to critical strike chance of:

    0.04 * (490 - 400) + 0.0122 * 150 = 3.6% + 1.83% = 5.43%

    This means he is still just below the cap with raid bosses who can critical strike him with 0.17% chance.

    Now don't you wish you have paid more attention in your math class?

    Wednesday, April 22, 2009

    Bank management

    Will try to make a full post later, but this article from WoWInsider is actually useful and informative, esp the comments below.

    ArcInventory is designed to be used for personal bag management, (from wowinterface) while BankStack can be used for sorting your bank out (and the guild bank!).

    Tuesday, April 21, 2009

    Brief Update

    3.1 has been alive for a week and 3.1.1 is dropping today.  I have been busy preparing for a major upcoming conference where I will give a talk.  In the past couple weeks and I have more or less neglected this blog.  For people who find my thoughts interesting my apologies. 

    I don't generally do character updates on this blog. But today I am going to make an exception and indulges myself on a few fleeting thoughts.

    I am somewhat overwhelmed by the amount stuff I need to do in the game at this point.  I have a lot of toons in development and only very limited amount of time to spend (before incurring massive wife aggro). 

    Here are a brief update on my latest passions for each of my major characters:


    Priest

    Duel spec is so much fun!  I picked my second spec for him on the first day!  I was really surprised that he can dish out close to 1500 dps unbuffed on his healing gear (a mixture of PvP and Naxx 10).  Although he won't win any DPS contest, this kind of DPS output is more than sufficient for any questing/instance needs.  I have forgotten what independence felt like on him.  Now finishing quest is a breezy I have started to run all the high level quests in zones like Icecrown that I have skipped over.

    The argent tournament is also a nice addition.  I haven't had time to complete the quest chain to start championing yet. I get the Valiant later today and move so h ecan move to the next part of the quest chain.  There is already a cool purple dagger I have my eyes for a cool 15 champion's seals.

    Fishing daily is another daily quest I am having a great time with.  In addition to the gold/rep I get from it I have picked up a nice little additions such as a pet and some grey yet nice looking hat for my bank alts.


    Hunter

    I want the new spirit beast as from Zul'Drake!  Unfortunately she isn't easy to find. My hunter has been hovering over Zul'Drake for the past week.  I login briefly each day to check around the zone to see if I can spot Gondria. No luck yet!
    I don't expect the hunter to develop in any significant way until I get this new pet. Since my priest can DPS now she will probably stay parked for the foreseeable future.


    Warrior

    2 Bubbles from 80. Yeah!  Now I have to get ready to gear him up to tank Heroic and Naxx.  I imagine he will be very expensive to gear tank generally are.  Thank goodness my reserve funds which is almost back  to a comfortable leve after the purchasing of the third epic flying mount. 

    On a sidenote my funding level has been helped by a windfall in Inscription.  Duel spec has been a great boon for scribes.  Rare glyphs were selling like hot cakes and fetching between 30-40 gp each.    I was wise enough to stock up herbs and glyphs before the expansion and flipped them into AH during the first couple days.  Conservatively I have made between 500-700 gp profit.  Not too shabby. Unfortunately nothing last forver, now most glyph have fallen back to their original prices.  Back to flipping white recipes for small profits.



    Paladin


    My paladin is 44.  I only play him with my best friends.  He was born with a silver spoon in his mouth. When he arrived at his mailbox waiting for him was a set of 4 mooncloth bags and 200 gp neatly stacked in his first message. He has the best of everything money can buy. Before he ran any instance he had the best BoE blues from the AH.  When he started to blacksmithing the hunter would go run around badlands and farm ore for him to smelt.  For a while there were no blue weapons at his level on sale on the AH.  As result the priest would ran wintergrasp daily so he could accomulate enough wintergrasp marks to get heirloom sword for him.   Decked out in blues and browns, my paladin can solo handle 6-8 mobs at his level. That is what you get for maximum pimpage.  He is the last toon I will level so I will be going all going all out for him.  

    My best friend, his wife, and I are running 1 classic instance per week with just three of us.  So far we have blew through SM and Ulda in about a hour each.  This week on the menu is ZF.

    Thursday, April 16, 2009

    To dual-spec or not?

    So, funny story (or not); Fara and I were grinding STV (where alts go to die), and I finally dinged 40. Last night I respeced feral, decided it was really really bad for group play, at least duo-play. I was thinking of going feral/resto, but now I'm thinking of just boomkin.

    Here are the pros and cons.

    Pros of a feral/resto spec: Great for soloing (feral). Can do 5 mans easily. Healing is useful.

    Cons: 1000g, need two sets of gear while leveling (so you have one less bag to work with, basically), feral dps while grouping seems quite low (you never get time to build up enough combo points to boost your dps), two sets of leveling gear, and yeah. Bad dps in groups.

    So right now, i think i'm just going to stick it out in boomkin. Man i need new gear though, most of it is level 20ish. I can heal stuff just fine, mostly, and if push comes to shove I can respec resto. Honestly if push comes to shove and we need that extra bit, we're pretty much screwed. (witness the scene where Fara takes in 6+ mobs that are at or above our level).

    Faradhim's BM hunter build for 3.1

    I played my hunter a little bit last night.  BM tree didn't change dramatically so specing her wasn't as difficult.  I did some research on the subject and according to elitist jerks this reference build does most BM damage. Since I hate micro managing tracking I decided to give up the 5% extra damage from the SV tree and reinvest those points into MM.  After some tweaking I edned up with this:

    Beast Mastery (53 points)

        5/5 Improved Aspect of the Hawk
        1/5 Endurance Training
        2/2 Focused Fire
        2/2 Improved Revive Pet
        1/1 Aspect Mastery
        5/5 Unleashed Fury
        5/5 Ferocity
        1/2 Spirit Bond
        1/1 Intimidation
        2/2 Bestial Discipline
        2/2 Animal Handler
        4/5 Frenzy
        3/3 Ferocious Inspiration
        1/1 Bestial Wrath
        5/5 Serpent's Swiftness
        3/3 Longevity
        1/1 The Beast Within
        3/3 Cobra Strikes
        5/5 Kindred Spirits
        1/1 Beast Mastery

    Marksmanship (18 points)

        5/5 Lethal Shots
        3/3 Careful Aim
        5/5 Mortal Shots
        2/2 Go for the Throat
        3/3 Improved Arcane Shot


    Click here for a WOWhead talent calculator version

    The really annoying thing is that blizzard put kill shot back on the global cool down so the existing spam macro no longer works in 3.1 I had to make another macro for kill shot and hot key it to another button.  Instead of kill shot now I use multi-shot in its place. 

    My shot rotation now becomes this:

    Serpent sting -> (If target <20%, kill Shot) -> Arcane Shot -> Multi-Shot -> Steady Shot

    And more macro managing of trinkets, besatial wraith, intimation, kill shot. Joy joy.

    Wednesday, April 15, 2009

    Faradhim's AOE paladin leveling build for 3.1

    Here is my 3.1 build for my AOE paladin.  Blizzard shuffled a few talents around so what I posted back here no longer applies. 

    Please note these are my initial attempts of incorporating 3.1 changes into this talent tree. I have not field tested this builds after the changes.  I derived these selections from empirical research and my experience leveling a paladin using AoE only.

    This is meant to be a starting point to help other AoE leveling pallys who are panicking because of the unknown talent tree. It is likely these selections will undergo further optimization as I start raiding.

    Further, please note that talent selection can't be made in an vacuum. Your playing style, temperament and situational awareness will more than compensate a few un-optimized point selection in talents.

    It looks like a few talents has switched place and King has moved off protection tree all together.  You should have a solid build for a leveling AoE paladin by 35.  The only talent selection I have some doubts of are Improved hammer of justice.  If you can find some other talents that you feel fit better feel free to switch it out.

    Here is what an AoE pally can look like at level 35:

    Protection (26 points)

        5/5 Divine Strength
        5/5 Anticipation
        3/3 Improved Righteous Fury
        5/5 Toughness
        2/2 Improved Hammer of Justice
        1/1 Blessing of Sanctuary
        5/5 Reckoning


    At level 50 I think it should look like this:

    Protection (41 points)

        5/5 Divine Strength
        5/5 Anticipation
        3/3 Improved Righteous Fury
        5/5 Toughness
        2/2 Improved Hammer of Justice
        1/1 Blessing of Sanctuary
        5/5 Reckoning
        2/2 Sacred Duty
        3/3 One-Handed Weapon Specialization
        1/1 Holy Shield
        3/3 Ardent Defender
        3/3 Redoubt
        3/3 Combat Expertise


    You will then need to pick up avenger's shield at 51 and round out your AoE leveling paladin build.

    Faradhim's holy/shadow priest PvE builds for 3.1

    Here are my 3.1 builds for duel spec priest. One talent tree is for holy and the other is for shadow. Please note these are my initial attempts of incorporating 3.1 changes into my talent tree. I have not tested these builds under raid environment. I derived these selections from emperical research and backgrounds of playing a priest for the last 2.5 years.

    This is meant to be a starting point to help other priests who are panicking because of their empty talent tree. It is likely these selections will undergo further optimization as I start raiding.

    Further, please note that talent selection can't be made in an vacuum. Your playing style temperament and situational awareness will more than compensate a few un-optimized point selection in talents.

    With the disclaimer out the way. Here is the first spec.



    3.1 talent tree for Holy Priest (PvE)


    Discipline (14 points)

    5/5 Twin Disciplines
    3/3 Improved Inner Fire
    2/2 Improved Power Word: Fortitude
    3/3 Meditation
    1/1 Inner Focus

    Holy (57 points)

    3/3 Improved Renew
    5/5 Holy Specialization
    5/5 Divine Fury
    3/3 Inspiration
    2/2 Holy Reach
    3/3 Improved Healing
    2/2 Healing Prayers
    1/1 Spirit of Redemption
    5/5 Spiritual Guidance
    2/2 Surge of Light
    5/5 Spiritual Healing
    3/3 Holy Concentration
    5/5 Empowered Healing
    3/3 Serendipity
    3/3 Empowered Renew
    1/1 Circle of Healing
    5/5 Divine Providence
    1/1 Guardian Spirit


    Click here for WOWHead Talent Calculator of this spec



    Edit 4/17/09. I changed some of the point allocations in the shadow tree. Now I have 5/5 darkness for the increased damage and added Psychic Horror for Wintergrasp PvP

    3.1 talent tree for Shadow Priest (PvE)

    Discipline (14 points)

    5/5 Twin Disciplines
    3/3 Improved Inner Fire
    2/2 Improved Power Word: Fortitude
    3/3 Meditation
    1/1 Inner Focus


    Shadow (57 points)

    3/3 Spirit Tap
    2/2 Improved Spirit Tap
    5/5 Darkness
    2/2 Improved Shadow Word: Pain
    3/3 Shadow Focus
    5/5 Improved Mind Blast
    1/1 Mind Flay
    2/2 Shadow Reach
    3/3 Shadow Weaving
    1/1 Vampiric Embrace
    3/3 Focused Mind
    2/2 Mind Melt
    3/3 Improved Devouring Plague
    1/1 Shadowform
    5/5 Shadow Power
    2/2 Improved Shadowform
    3/3 Misery
    1/1 Psychic Horror
    1/1 Vampiric Touch
    3/3 Pain and Suffering
    5/5 Twisted Faith
    1/1 Dispersion


    Click here for WOWHead Talent Calculator of this spec

    Tuesday, April 14, 2009

    Your life is currently full, please come back later.

    Some realms are coming back online at 8:11 PM EST but dawnbringer isn't one of them.  I give it a 50/50 chance I will be able to login tonight.

    Updated 8:20 PM EST

    Okay. I was overly optimistic about the 50/50 shot. Now it looks like there is 90% chance we won't see tonight. Got to love patch night!

    Updated 8:54 PM

    More realms are back online.  , my old server is among the servers that is now listed as online (How ironic).  I was able to briefly log into on a death knight that I created before I transferred.  Most of my addons seem have made through to the other side okay except Quest helper which pop a huge error message and dead a painful death. 

    Fingers crossed. Maybe will be back soon.

    Updated 9:40 PM
    Realm is back. Thank you for playing.


    Planning my off spec

    3.1 is all the buzz and it is going live today.  In addition to the much anticipated Uldur raiding dungeons there are a slew of new additions.  I am particularly excited about duel spec which allows each character to pickup another talent tree for 1000 gp. I have been busy planning out my off spec tree for my priest and warrior.  Since it is money intensive I will probably only invest in my warrior and my priest at this moment.

    After much delibration I have decided to pick up shadow PvP for faradhim and fury PvE for Merca. 

    The rational of the choices are as follows.  I enjoy wintergrasp but on my healer I can't do anything else but heal the raid. With a shadow PvP I will be able to farm/solo instance/pvp while I am not healing. Holy works okay up to level 40 old world instances.  Holy nova lacks the necesssary damage to kill groups of adds for places like Scholo.  The hope is Shadow as a damage build will be much better at handling that task. Also the PvP and PvE shadow builds share very similar talent selections so hopefully the spec would allow me to be more flexiable in wintergrasp.

    Although my protection warrior isn't too bad at doing damage the fury spec would allow him to server as DPS in raid while continue to aquire gear for protection.

    The anticipation...  So much planning, so little gold and time.

    Hopefully when the server is back to a serviceable level my kids has gone to bed for the night.

    3.1 goes live today

    WOWinsider has confirmed that 3.1 is coming today!  Patch day.....  Here we go again